Red vs. Blue

Red vs. Blue

In the distant future, two groups of soldiers battle for control of the least desirable piece of real estate in the known universe: a box canyon in the middle of nowhere.

AnimationComedySci-Fi & Fantasy

Seasons

Why Are We Here?

1. Why Are We Here?

Air Date: 2003-04-01

The first episode of Red vs. Blue introduces the main characters, and poses the all-important question, why are we here?

Red Gets A Delivery

2. Red Gets A Delivery

Air Date: 2003-04-20

The Reds get a new piece of equipment, and Grif has a problem with its name.

The Rookies

3. The Rookies

Air Date: 2003-04-27

The Red and Blue armies get new recruits.

Head Noob in Charge

4. Head Noob in Charge

Air Date: 2003-04-27

Caboose is given the job of "guarding the flag". Donut goes to the store.

The Package is in the Open

5. The Package is in the Open

Air Date: 2003-04-27

Donut returns from the store with a surprise.

1.21 Giga-Whats??

6. 1.21 Giga-Whats??

Air Date: 2003-04-27

The Blues go through the teleporter. The Reds get the upper hand.

Check Out the Treads on that Chick

7. Check Out the Treads on that Chick

Air Date: 2003-04-27

While Church and Tucker lament their current situation, Caboose hops into the tank.

Dont PH34R the Reaper

8. Dont PH34R the Reaper

Air Date: 2003-04-27

Grif and Simmons flee as Caboose's trigger happy firing has dire consequences.

After Church

9. After Church

Air Date: 2003-04-27

The cavalry arrives, and Caboose gets stuck.

Shadow Of His Former Self

10. Shadow Of His Former Self

Air Date: 2003-04-27

Tucker requests reinforcements, and gets more than he bargained for.

Knock Knock. Who's There? Pain

11. Knock Knock. Who's There? Pain

Air Date: 2003-04-27

Tex assaults the Red Base, injuring donut and knocking out Grif and Simmons.

Down, But Not Out

12. Down, But Not Out

Air Date: 2003-04-27

Church reveals that Tex was his former girlfriend and the Red Team airlifts a severely injured Donut back to headquarters.

Human Peer Bonding

13. Human Peer Bonding

Air Date: 2003-04-27

Simmons and Grif guard Tex while Church explains to the Blues about Tex's AI.

Roomier Than It Looks

14. Roomier Than It Looks

Air Date: 2003-04-27

The Blues fake an attack on the Reds in order to free Tex and inadvertently get Sarge shot in the head.

How The Other Half Lives

15. How The Other Half Lives

Air Date: 2003-04-27

Sarge and Church meet up in the spirit world and talk about the afterlife until Sarge is revived by Grif.

A Slightly Crueler Cruller

16. A Slightly Crueler Cruller

Air Date: 2003-04-27

Donut returns with new armor, and Lopez finally speaks.

Points of Origin

17. Points of Origin

Air Date: 2003-04-27

The origin points here.

SPF 0

18. SPF 0

Air Date: 2003-04-27

Church tries to warn the Red Team of Tex's impending attack.

Last One Out, Hit The Lights

19. Last One Out, Hit The Lights

Air Date: 2003-09-28

The final episode of Red vs. Blue season one.

Everything Old Is New Again

1. Everything Old Is New Again

Air Date: 2004-01-03

Episode 20 introduces the character Doc to the Blood Gulch, and to the Blues.

Motion To Adjourn

2. Motion To Adjourn

Air Date: 2004-04-01

The Blues fend off an attack from the Reds, the Reds fend off themselves.

Red vs Bleu

3. Red vs Bleu

Air Date: 2004-04-01

The Blues surrender and sacrifice Doc, the Reds sacrifice Grif’s self-esteem.

The Joy of Toggling

4. The Joy of Toggling

Air Date: 2004-04-01

Doc distances himself from Grif, the Blues make a discovery.

Sweet Ride

5. Sweet Ride

Air Date: 2004-04-01

The Blues almost accidentally toggle Sarge to death.

Last Words

6. Last Words

Air Date: 2004-04-01

Doc makes an impression on Sarge while the Blues try to fix Church's switch.

Nobody Likes You

7. Nobody Likes You

Air Date: 2004-04-01

When the Reds try to make a deal with the Blues, one soldier gets stuck in the middle.

Nine Tenths of the Law

8. Nine Tenths of the Law

Air Date: 2004-04-01

Donut gets to know the other members of Red Team better, while Church makes a strategic error - listening to Caboose.

In Stereo Where Available

9. In Stereo Where Available

Air Date: 2004-04-01

The Blues try to control Lopez, while the Reds set out looking for a little payback.

The Last Episode Ever

10. The Last Episode Ever

Air Date: 2004-04-01

In the series finale of Red vs. Blue, Grif and Donut mourn their loss.

Radar Love

11. Radar Love

Air Date: 2004-04-01

Sparks fly when Lopez and Sheila meet, but the unexpected return of a former ally changes everything.

I Dream Of Meanie

12. I Dream Of Meanie

Air Date: 2004-04-01

Tex tries to explain her mysterious return, while Sarge looks for a volunteer for a special project.

Room For Rent

13. Room For Rent

Air Date: 2004-04-01

Church and Tex venture into Caboose's mind to search for O'Malley.

Me, Myself And You

14. Me, Myself And You

Air Date: 2004-04-01

Church and Tex continue their search while Tucker, Sheila and Lopez approach Red Base.

An Audience of Dumb

15. An Audience of Dumb

Air Date: 2004-04-01

Lopez serenades the Red Team to get them to shut off their radios and O'Malley infects Doc.

Aftermath, Before Biology

16. Aftermath, Before Biology

Air Date: 2004-04-01

Doc discovers a strange vehicle and Grif has an operation.

What's Mine Is Yours

17. What's Mine Is Yours

Air Date: 2004-04-01

Simmons and Grif bicker over surgery while Sarge discloses that Lopez is hiding secret plans.

Blunderball

18. Blunderball

Air Date: 2004-04-01

Grif and Donut undertake a secret spy mission and Donut overhears Doc/O'Malley making plans.

Dealer Incentive

19. Dealer Incentive

Air Date: 2004-04-01

Blue Team interrogates Donut then Church possesses him in an attempt to trick Sarge.

K.I.T. B.F.F.

20. K.I.T. B.F.F.

Air Date: 2004-07-11

In the final episode of season two, the battle for Blood Gulch moves beyond just Red versus Blue.

Best Laid Plans

1. Best Laid Plans

Air Date: 2004-10-12

In the first episode of season 3, the Reds and Blues find themselves scattered across the universe as they attempt to hunt down evil mastermind O'Malley.

Visiting Old Friends

2. Visiting Old Friends

Air Date: 2004-10-24

Sarge and Caboose try to escape from a bizarre battle between two groups of unknown Red and Blue soldiers.

Let's Get Together

3. Let's Get Together

Air Date: 2004-11-08

O'Malley sets his evil plans in motion, while the Reds and Blues debate their next move.

You're The Bomb, Yo

4. You're The Bomb, Yo

Air Date: 2004-11-09

Church and Grif get used to life on the inside, while Simmons and Donut attempt to reprogram the teleporters.

Make Your Time

5. Make Your Time

Air Date: 2004-11-10

The Reds and Blues must work together to stop O'Malley and disable the ten megaton bomb inside Church's body.

We Must Rebuild

6. We Must Rebuild

Air Date: 2004-11-21

Grif and Simmons try to make sense of their new futuristic surroundings, while Caboose helps Donut with an important discovery.

New Toys

7. New Toys

Air Date: 2004-12-06

Sarge and Donut attempt to fix the Warthog while O'Malley and Lopez inspect their new home.

The Greatest Episode Ever

8. The Greatest Episode Ever

Air Date: 2004-12-16

(Episode 45.9) Available only to sponsors or on the Season 3 DVD and produced solely by Gustavo Sorola while the rest of the production crew had been out of town. This episode continues or replaces the events of episode 45, though is non-canon, and features paper cutouts as characters while portraying Simmons as a hero.

We're Being Watched

9. We're Being Watched

Air Date: 2004-12-17

O'Malley and Lopez receive an unexpected visitor, and the Reds intercept a transmission from an old adversary.

It's A Biological Fact

10. It's A Biological Fact

Air Date: 2005-01-17

The Reds and Blues meet up with Tex and plot ways to infiltrate O'Malley's compound.

Heavy Metal

11. Heavy Metal

Air Date: 2005-01-23

Sarge and Tex lead an offensive against O’Malley, with Caboose doing some heavy lifting.

Roaming Charges

12. Roaming Charges

Air Date: 2005-02-14

Church seeks help from an ancient computer, while the Reds search for the missing head of Lopez.

Silver Linings

13. Silver Linings

Air Date: 2005-03-01

The computer completes the teleporter and reveals its name to be Gary. Church teleports back to Blood Gulch shortly before the series begins. Another Church runs in and tells Gary to teleport him to Sidewinder instead, because he "screwed everything up." On Blood Gulch Church finds that he either has no effect, or causes the previous events by his presence.

Episode 50 Part 2

14. Episode 50 Part 2

Air Date: 2005-03-15

Church discovers the event of the past are hard to change, and even harder to believe.

Have We Met?

15. Have We Met?

Air Date: 2005-03-22

Church’s travels through time lead him into an unexpected temporal loop of confusion.

Let's Come To Order

16. Let's Come To Order

Air Date: 2005-03-28

Tucker shows off his new bling while the Reds monkey about.

Hello My Name Is Andrew

17. Hello My Name Is Andrew

Air Date: 2005-04-11

The Reds debate the source of an incoming distress signal while Caboose introduces everyone to his new friend.

Defusing The Situation

18. Defusing The Situation

Air Date: 2005-05-02

Church tries to placate Andy, and Grif gets the wrong idea.

Calm Before The Storm

19. Calm Before The Storm

Air Date: 2005-05-09

O’Malley and Lopez begin their attack… their very, very slow attack.

The Storm

20. The Storm

Air Date: 2005-05-18

Church tries to figure out the prophecy of the “Great Destroyer” as O’Malley’s Robot Army inches closer.

Familiar Surroundings

1. Familiar Surroundings

Air Date: 2005-08-29

Grif has a hard time coming to terms with the Red team's unexpected return to Blood Gulch; meanwhile back on Zanzibar, Church gets scared out of his own body.

Hunting Time

2. Hunting Time

Air Date: 2005-09-05

Tex, Tucker, and Church search for the big thing while Sarge tries a new strategy to get Grif down from the ledge.

Fight or Fright

3. Fight or Fright

Air Date: 2005-09-12

Simmons is frustrated that Sarge won't believe he saw a tank while the Blues send in bait to lure the alien into a trap.

Fair Competition

4. Fair Competition

Air Date: 2005-09-19

Donut finds competition in his attempt to become the Reds new second in command while Caboose introduces the blues to the Alien.

Lost in Triangulation

5. Lost in Triangulation

Air Date: 2005-09-28

The Blues continue to try translating what the alien is saying, while the Reds continue Sarge's right-hand-man contest.

The Hard Stop

6. The Hard Stop

Air Date: 2005-10-05

Tucker tries to teach the Alien how to speak English while Donut keeps Simmons away from the Red Base.

Previous Commitments

7. Previous Commitments

Air Date: 2005-10-17

The Blues find someone to translate the Alien language while Simmons mounts an assault on the Red Base.

Looking For Group

8. Looking For Group

Air Date: 2005-10-24

Tucker, Caboose, Andy and the Alien prepare for a dangerous quest while Grif tries to talk Simmons out of killing all the Reds.

Exploring Our Differences

9. Exploring Our Differences

Air Date: 2005-11-07

Simmons takes Grif hostage while Church has a heart to heart with Tucker about his dangerous quest.

Setting A High Bar

10. Setting A High Bar

Air Date: 2005-11-22

Donut and Sarge investigate Grif’s kidnapping, while the Quest team arrives at the burning planes to face a demon.

Getting All Misty

11. Getting All Misty

Air Date: 2005-12-05

Sarge’s rescue attempt goes awry while the Quest team uses Tucker as bait.

Talk Of The Town

12. Talk Of The Town

Air Date: 2005-12-13

The Quest team arrives at the freezing planes while Church negotiates a surrender with Donut.

Sneaking In

13. Sneaking In

Air Date: 2005-12-20

Tex storms the Freezing Planes base while Donut explains to Sarge and Grif how he led the greatest military operation ever to free them.

You Keep Using That Word

14. You Keep Using That Word

Air Date: 2006-01-13

Sheila gets mad over Church’s new fleet while a new Spartan creates an obstacle for the Quest.

Getting Debriefed

15. Getting Debriefed

Air Date: 2006-01-23

Simmons comes back to the Red Base while the Quest team return from a disastrous encounter.

Under The Weather

16. Under The Weather

Air Date: 2006-02-10

At the Blue Base, Tucker becomes ill and while at the Red Base, Simmons meets resistance from Donut and Grif.

Right To Remain Silenced

17. Right To Remain Silenced

Air Date: 2006-03-02

Simmons attempts to report the Blue's plans, while O'Malley, Doc, and Lopez return to the gulch.

Things Are Looking Down

18. Things Are Looking Down

Air Date: 2006-03-16

Sarge, Simmons, and Grif race towards the Blue Base, while Donut attempts to communicate in Spanish.

Two for One

19. Two for One

Air Date: 2006-03-20

Doc examines Tucker and the Reds discuss the appropriateness of hand to hand combat, sniping, and nuclear warfare.

The Arrival

20. The Arrival

Air Date: 2006-04-01

Doc and Church discuss Tucker's pregnancy, while Andy plays Command's message for the Reds.

You Can't Park Here

1. You Can't Park Here

Air Date: 2006-09-30

It’s the happy day for the Blood Gulch crew as new arrivals upset everything.

Got Your Back

2. Got Your Back

Air Date: 2006-10-06

As Church argues with Simmons and Grif, a tapping noise begins to sound from the ship. Sheila abruptly leaves, forcing Church to retreat to the base.

Baby Steps

3. Baby Steps

Air Date: 2006-10-13

Church attempts to call Vic for reinforcements, but is stalled by an elaborate answering machine system. Meanwhile, the back door of the ship opens, and an unseen entity emerges.

Sibling Arrivalries

4. Sibling Arrivalries

Air Date: 2006-10-27

Grif's newly arrived sister gets acquainted with her new friends.

The Grif Reaper

5. The Grif Reaper

Air Date: 2006-11-03

As Caboose attempts to see the new Red soldier using the sniper rifle, Tucker wakes from his coma. Sister explains to the Reds that Command has promoted a soldier and sent her to fill in.

In Memoriam

6. In Memoriam

Air Date: 2006-11-17

A very depressing funeral takes place at Blood Gulch Outpost #1, with everyone sharing eulogies.

Strong Male Figure

7. Strong Male Figure

Air Date: 2006-11-25

Church and Tucker admire the new abomination, while Grif reveals to Simmons that Sister is colorblind.

Yellow Fever

8. Yellow Fever

Air Date: 2006-12-08

In order to keep her safe, Grif confronts the Blues and convinces them to take Sister.

Brass Tacks

9. Brass Tacks

Air Date: 2006-12-22

Now on the Blue Team, Sister gets a tour of Blue Base and meets its members.

The Nesting Theory

10. The Nesting Theory

Air Date: 2007-01-05

The Blues are attacked by an angry Tex, while Grif and Simmons decide to enter the cave to look for Sarge.

Spelunked

11. Spelunked

Air Date: 2007-01-12

Sarge and Donut go adventuring in the caves, while Tex and Sister have a little chat.

The Haystack

12. The Haystack

Air Date: 2007-02-03

While the Blues decide to reboot Sheila, Grif and Simmons look out for bats and snakes.

Terms and Provisions

13. Terms and Provisions

Air Date: 2007-02-17

While Sarge and Donut find an unconscious Simmons underground, Church and Tex help Caboose with his womanizing skills.

Missed Direction

14. Missed Direction

Air Date: 2007-03-02

As the Reds find Grif, who claims that he was questioned by his captors, the Blues execute their plan.

Where Credit Is Due

15. Where Credit Is Due

Air Date: 2007-03-16

The Blues decide to transfer Sheila's intelligence program to the ship's on-board computer. Meanwhile, Grif recounts his interrogation.

Biting The Hand

16. Biting The Hand

Air Date: 2007-03-31

While Tex tells the Blues about her adventures with York, the Red team discover a surveillance system in the cavern.

Tucker Knows Best

17. Tucker Knows Best

Air Date: 2007-04-07

After giving his son, Junior, some life lessons, Tucker, along with Church and Tex, go investigate the Red base.

Loading....

18. Loading....

Air Date: 2007-04-21

The Reds decide to take control of the deserted Blue base. Meanwhile, Sheila, now uploaded into the ship, tells Caboose about Omega's whereabouts.

The Wrong Crowd

19. The Wrong Crowd

Air Date: 2007-04-27

While Simmons hears an echo in the cavern and leaves to investigate, Tex interrogates Church.

Uncommunicado

20. Uncommunicado

Air Date: 2007-05-12

While the Blues are ambushed by Wyoming and Gamma, the Reds find Andy, who tells them that Omega has infected a revived Captain Flowers.

Same Old, Same Old

21. Same Old, Same Old

Air Date: 2007-05-26

While Caboose leaves Sheila to go rescue his teammates, Tucker finds out that Wyoming has the ability to time loop.

Repent, The End Is Near

22. Repent, The End Is Near

Air Date: 2007-06-09

As Omega begins his master plan, the Wyoming clones wreak havoc in Blood Gulch.

Why Were We Here?

23. Why Were We Here?

Air Date: 2007-06-28

In the finale of The Blood Gulch Chronicles, the Reds and Blues attempt to stop Omega at all costs, before he is able to execute his plan of enslaving an entire alien race. It's the end of many things, but it ain't over 'till it's over.

Reconstruction (1)

1. Reconstruction (1)

Air Date: 2008-05-26

Project Freelancer sends a Recovery Force to Outpost 17-B in hopes of finding out what happened there.

Reconstruction (2)

2. Reconstruction (2)

Air Date: 2008-06-02

Agent Washington arrives at Blood Gulch and is greeted by some familiar faces.

Reconstruction (3)

3. Reconstruction (3)

Air Date: 2008-06-09

Wash searches out Caboose hoping for his help in finding the Meta

Reconstruction (4)

4. Reconstruction (4)

Air Date: 2008-06-16

Caboose helps Wash in pursuit of the elusive Meta.

Reconstruction (5)

5. Reconstruction (5)

Air Date: 2008-06-30

Caboose and Church help Wash when he encounters resistance from others in his investigation.

Reconstruction (6)

6. Reconstruction (6)

Air Date: 2008-07-08

Wash attempts to recover the Delta AI contained in agent South

Reconstruction (7)

7. Reconstruction (7)

Air Date: 2008-07-15

The one where everybody enjoys the exposition.

Reconstruction (8)

8. Reconstruction (8)

Air Date: 2008-07-22

Wash continues his search for the Meta.

Reconstruction (9)

9. Reconstruction (9)

Air Date: 2008-08-04

Sarge sets out on an important mission.

Reconstruction (10)

10. Reconstruction (10)

Air Date: 2008-08-11

Washington is forced to confront the Reds.

Reconstruction (11)

11. Reconstruction (11)

Air Date: 2008-08-18

Meta unleashes a vicious attack.

Reconstruction (12)

12. Reconstruction (12)

Air Date: 2008-08-25

Church tries to explain his unusual condition to Wash.

Reconstruction (13)

13. Reconstruction (13)

Air Date: 2008-09-08

The team tries to secure a vehicle for their upcoming assault on Command.

Reconstruction (14)

14. Reconstruction (14)

Air Date: 2008-09-15

When the vehicle acquisition goes awry, Wash is forced to take matters into his own hands.

Reconstruction (15)

15. Reconstruction (15)

Air Date: 2008-09-22

The team is forced to split up in order to infiltrate command.

Reconstruction (16)

16. Reconstruction (16)

Air Date: 2008-09-29

Wash explains the origins of Project Freelancer while Church struggles with the images he's receiving from the Epsilon AI. Meanwhile, the Reds hatch a diabolical plan.

Reconstruction (17)

17. Reconstruction (17)

Air Date: 2008-10-13

The Reds continue their industrial espionage while Church copes with recent revelations.

Reconstruction (18)

18. Reconstruction (18)

Air Date: 2008-10-20

Under attack from Recovery agents, the Reds and Blues regroup and begin to hatch their final plan.

Reconstruction (19)

19. Reconstruction (19)

Air Date: 2008-10-31

The Conclusion to Reconstruction: Agent Washington confronts the Meta and the Director of Project Freelancer.

Don't Get Me Started

1. Don't Get Me Started

Air Date: 2009-06-16

Sarge attempts to intimidate the Blues by announcing the Red's imminent attack. Grif reasons that killing Caboose would remove the point of waging war, as the Blue base has not received any reinforcements, and may never receive any. Sarge reconsiders the attack and contacts Command to ask for advice on dealing with the Blues. Meanwhile Grif confides in Simmons that he would rather stall the battle for years, and be facing one "shitty" enemy, than transferred to a new base and fighting five "real" enemies. Command brushes Sarge off, claiming not to know anything about a Blue team. Simmons recalls that the Reds had deleted the information on the Blues while at Command.

Free Refills

2. Free Refills

Air Date: 2009-06-23

At Blue Base, Caboose appears to talk to Epsilon about his adventures in Blood Gulch with Sheila. Sarge is looking for Simmons so he can brief Red Team on his latest plan to wipe out the Blues. Sarge finds Simmons in the holographic projection room beneath their base, and interrupts Simmons' heartfelt talk with a holographic version of Sarge. Above ground, Grif, Sarge, and Simmons discuss their strategy for combating Blue Team, which involves restoring the information of the Blue Team in Command's databases that was previously erased by Simmons, because the team reasons that they can't beat an enemy that doesn't exist anymore. Sarge tells Simmons to wake up Donut, who was shown to be still unconscious earlier in the chapter, but they find him missing. Once again at Blue Base, Caboose appears to be recounting previous adventures to Epsilon. The camera pulls back and Donut is revealed to be standing behind Caboose.

Visiting Hours

3. Visiting Hours

Air Date: 2009-06-30

The Reds are out looking for Donut, heading over to Blue base. Donut confronts Caboose and tells him that he has an important message for Church from Tucker. Caboose quickly explains Church's true nature as an AI and Donut tells Caboose the message instead, saying only that Tucker needs help, and that "it is under the sand" before passing out. Caboose misunderstands the message, but tells Donut he can rest at Blue Base for as long as he needs to. Meanwhile, Sarge, Grif, and Simmons arrive outside and think that Caboose is torturing Donut. Caboose talks with them and Sarge tries to negotiate Donut's release, but Caboose misunderstands the questions, believing the Reds are offering him treats, and becomes angry when they don't give him any cookies. Simmons also becomes agitated with the situation before leaving to "go sleep under a tree until it's over". Caboose goes back inside the base where Donut has regained consciousness. The episode ends with Donut puzzling over the fact that the normally insubordinate Grif is working with Sarge and that Simmons has uncharacteristically abandoned them.

Catching Up

4. Catching Up

Air Date: 2009-07-06

Donut tells Caboose about what happened to him after he was relocated from Blood Gulch, including his debriefing by the Counsellor of Project Freelancer. Donut had arrived at his new base and found a distress signal from Tucker telling him to find Church. Caboose, after explaining the events of Reconstruction to Donut and deciding they need help, calls Washington, who is revealed to be alive but in a maximum security prison. Washington is surprised to hear that Caboose and the Red Team received new bases while he was arrested. He tells the guard he needs to talk to the commander because he just figured out the last part of the "puzzle".

Local Host

5. Local Host

Air Date: 2009-07-13

After Washington hangs up on Caboose, Donut offers to help him with his project and mentions that the Red team's underground holo-room could be useful before returning to Red base. After another accidental fire, Caboose decides to take Donut's advice and sneaks off toward Red base with Epsilon, planning to check out the holo-room. There, the Reds are making plans to rescue Donut, who returns and explains his brief visit to Sarge. Only Grif notices Caboose's attempt to stealthily enter Red base, but he ignores him and Caboose gains entry to the holo-chamber. Once inside, Epsilon begins to make humming sounds, which alarms Caboose. The scene fades to black and the chapter ends with Caboose mysteriously exclaiming, "It's you."

One New Message

6. One New Message

Air Date: 2009-07-27

Epsilon's storage unit suddenly opens up, and the figure of Delta is seen. He explains that Epsilon chose this form because Delta was the main source of information from Caboose's stories. Delta asks Caboose for his help on a mission; specifically, he asks Caboose to take him to the source of energy that Donut had previously mentioned, and also where Tucker is supposed to be, so they can punish those who harmed Alpha. Delta states that they must find it themselves because Washington doesn't trust Epsilon and Caboose constantly fails at building a new body for Epsilon, explicitly remembering the fires. Caboose agrees to go on this mission. As Delta disappears, the Reds arrive and Caboose tells them that he is leaving to get Tucker. Grif volunteers to go with him so that he can ensure Command acknowledges the Blues exist. Sarge decides to go as well, but Simmons chooses to stay behind with Donut and offer 'logistical support'.

Bon Voyage

7. Bon Voyage

Air Date: 2009-08-03

Outside the Red Base the team of Caboose, Sarge, and Grif prepare to leave for Donut's given coordinates while Grif questions the capabilities of their new jeep. After they leave, Simmons informs Donut and Lopez that he is going to blow up Blue Base. After he is gone for a long while, Donut decides to go check on him. Meanwhile, after stopping at a number of bathroom breaks for Caboose, the team arrives in the desert, only to be told to vacate over an intercom. This follows with a warning that they've driven into a mine field. The scene cuts out while Caboose and Sarge question whether or not you can own a field and Grif says that he means explosives, just as an explosion is heard.

Directions

8. Directions

Air Date: 2009-08-10

Back at Blue Base, Simmons discusses the mess Caboose has made in his project to build a new body, and mentions how nobody has won the war because they waste their time building “stupid robots”, a comment which Lopez takes offense to. Because Lopez is the only one with access to the Red's armory, Simmons tries asking him for explosives, but Lopez deliberately stonewalls him. Meanwhile the voice over the intercom tells Grif, Caboose, and Sarge to remain still so they can work out a way to navigate out of the mine field. After they prove incapable of following simple directions, a frustrated Grif decides to just drive his way out. Explosions are heard off screen while the stranger over the intercom agrees that running is just the best option.

My House, From Here

9. My House, From Here

Air Date: 2009-08-17

Grif crashes the jeep into the vehicle driven by the person who was trying to guide them out. As Sarge berates Grif, it is revealed that Caboose was blown up by a mine and seemingly killed, but he shortly falls from the sky, perfectly fine. The guide explains that the area is a restricted dig-site, and is soon joined by a friendly alien, "Smith", apparently of the same species as the previous Aliens they'd met, revealing to the surprised soldiers that they are working together. In the meantime, Simmons tries to apologize to Lopez, but again offends him by making a comment about Mexicans holding grudges. Realizing he has blown it, Simmons looks for another way to blow up Blue Base. Elsewhere, Washington is led by the prison guard to a door, and is told he has five minutes to talk with the "man in charge". The door is opened, and the voice of the Chairman is heard off-screen, greeting Washington, saying that they have "much to discuss".

Lay of the Land

10. Lay of the Land

Air Date: 2009-08-24

Shortly after Simmons asks Lopez for explosives, Donut comes back from investigating Blue Base for parts, mentioning off-hand that Caboose took Epsilon with him. Simmons becomes upset, as returning Epsilon to the authorities was part of the deal that got the teams their new bases, and attempts to radio Sarge to let him know. Unfortunately, he is unable to make contact as Sarge's radio isn't working. Back in the desert, the guide explains the treaty between humans and aliens and that another human team might cause an incident. He does permit Sarge, Grif and Caboose to scavenge for parts and supplies as long as they don't wander off. As Sarge notes that something "doesn't feel right", the guide tells Smith to return to getting into the temple while he takes care of the others, as the camera swings around to reveal the dead bodies of the real investigation team.

Dumb Cop, Bad Cop

11. Dumb Cop, Bad Cop

Air Date: 2009-08-31

While Grif and Sarge scavenge various jeeps for parts, Grif notes that all of the radios are either broken or have been completely ripped out, preventing them from calling Simmons. When Caboose suggests he can "fix" one of the missing jeep radios, Grif decides it best not to reason with him. While Sarge and Grif discuss the strange situation, Grif realizes that the investigation team's mobile base probably has a radio. Just then Epsilon's distinct sounds can be heard. Grif startles Caboose and he drops Epsilon’s carrying unit, just as the man from before approaches from the distance. Meanwhile, at Red Base, Lopez has assembled two motorcycles in order to allow Simmons and Donut to find Sarge, or so Simmons thinks. Lopez reveals that after years of working with the Red Team he builds two of everything, and sure enough Simmons destroys one of them immediately as he goes to retrieve Donut from Blue Base. Back in the desert, the man introduces himself simply as CT. CT notices Caboose is gone and points a gun at Grif, demanding to know where Caboose is, a threat with which Sarge has no problem. Just then an alarm sounds and various other soldiers and aliens are seen running towards the mobile base, while Grif confirms that it’s probably Caboose’s doing. CT orders Sarge and Grif to move in the same direction.

Well Hello

12. Well Hello

Air Date: 2009-09-07

Caboose's sneaky antics have aroused suspicion among the Desert dig team.

Called Up

13. Called Up

Air Date: 2009-09-14

Tucker attempts to explain the situation to the Reds.

The Installation

14. The Installation

Air Date: 2009-09-21

Simmons and Lopez try to hold their ground, while the desert team members find themselves in shifting sands.

Watch the Flank

15. Watch the Flank

Air Date: 2009-09-28

Epsilon Church takes charge of the escalating situation at Sandtrap, while the reds back at Valhalla have their hands full.

Retention Deficit

16. Retention Deficit

Air Date: 2009-10-05

Church is having a little trouble with the "out of the box" experience.

Trust Issues

17. Trust Issues

Air Date: 2009-10-12

Things start to shake up on Sandtrap, while the Reds at Valhalla spring into action.

Hang Time

18. Hang Time

Air Date: 2009-10-19

Church learns that with great power, comes great responsibility... also a wicked left hook.

Think You Know Someone

19. Think You Know Someone

Air Date: 2009-10-26

The Valhalla squad continue their escape attempts while the Reds, Aliens & Caboose all chase after CT in a three-way race to get control of Epsilon.

For Those Of You Just Joining Us...

1. For Those Of You Just Joining Us...

Air Date: 2010-04-01

Medical Officer DuFresne (Doc) arrives at Valhalla after Simmons had requested a medic from Command. Doc is initially happy to meet Simmons again, but Simmons says that Donut needs his help. Doc notes that Donut is dead, and that nothing can be done for him. Simmons says he is sorry, and admits that he sent the request because "they" forced him to, needing someone with medical training. Doc turns around to see Washington and The Meta, who knocks him unconscious. In the desert, Epsilon Church is enjoying his new status, making up speeches while being worshiped as a deity by the aliens. While delivering a eulogy for C.T. and the human members of his team, Epsilon Church trails off when he sees a dark figure in the distance. He follows the figure; as it walks into a building, he finds himself at the Valhalla installation. When Tucker gets his attention, Epsilon Church again finds himself back in the desert. Realizing that Epsilon Church has just had another flash of memory, Tucker tells the Reds that this has been happening with increasing frequency. When Epsilon Church recalls seeing a waterfall, Grif and Caboose say that it sounds like the Valhalla bases.

Drink Your Ovaltine

2. Drink Your Ovaltine

Air Date: 2010-04-13

As Sarge makes preparations to call Simmons to get his take on Epsilon Church's visions, Doc recovers and wakes up at the base with Simmons, who explains the details of Washington and the Meta to him. After hearing that Doc had experience with Omega previously, Washington tells him to examine the Meta, who is suffering from armor problems. Back in the desert, Sarge uses Epsilon Church to boost the Warthog's radio and contacts Simmons, but receives a forced message from him under Washington's supervision. Fortunately, using nothing more than his knowledge of his teammates and Simmons' communication, Sarge instantly deduces the situation at Valhalla. As he and Grif set off to rescue them, an intrigued Epsilon Church follows.

Upon Further Review

3. Upon Further Review

Air Date: 2010-04-19

Doc informs Washington that the Meta is physically healthy, although having serious problems with his armor. In the desert, Tucker searches for the Reds and Epsilon Church, and guesses they must have taken off. Caboose warns Tucker not to say anything about Epsilon Church missing, as the aliens would become hostile if they knew he was gone. Meanwhile, Sarge arrives in Valhalla to help out Simmons and Doc, and attempts to lure Washington to the center of the canyon. Washington moves to out to intercept him after telling The Meta to kill the prisoners if Sarge caused him any problems. With Washington gone and the Meta distracted, Simmons and Doc plan to short circuit the Meta's suit using an overpowered charge on Doc's medical scanner. Washington confronts and disarms Sarge and demands to know where Epsilon is, but at Sarge's signal, Grif bursts through the canyon wall in the Warthog, landing on Washington and pinning him under the car. With the Warthog still moving at a high speed, Wash climbs from under the Warthog and onto the front, and attempts to shoot Grif. Grif slams on the brakes and Wash is thrown into the opposite cliff alongside explosive barrels as Sarge reclaims his shotgun. He fires at the barrels to ignite them, attempting (but failing) a one-liner, and Washington is engulfed in the resulting explosion. As the episode ends, the Meta sees the explosion and readies to execute Doc just as Doc charges his "scanner."

Recovering One

4. Recovering One

Air Date: 2010-04-26

Epsilon-Church finds the gap in the Valhalla wall caused by the warthog, and continues to follow the reds. At the base, Doc fires his medical scanner at the last second, blasting the Meta against the wall. The blast overloads the Meta's temporal distortion unit, causing him to be slowed down rather than him slowing down time. However, he is still able to land a single punch that caused Doc to fly back and get trapped in the wall. As Sarge and Grif arrive, Simmons declines to help Doc as the Meta begins to resume normal speed, and rejoins his team. Returning to normal temporal relativity, the Meta pursues the fleeing red team, destroying their warthog. As the reds prepare to make a last stand against the Meta, Epsilon-Church arrives, serving as a decoy to lead the Meta back towards blue base while the reds escape. Red team runs back through the hole made by the warthog, arriving in Isolation. As they catch up, Epsilon-Church appears and reveals that he lost the Meta, but is still being followed. He is about to reveal who he came here to look for, the reds begin insulting him, so that he may activate his laser and seal the gap, preventing the Meta from pursuing. It doesn't work at first, but when the Meta and the now-recovered Agent Washington appear beyond the hole, the sight of Wash enrages Epsilon-Church, who inadvertently fires his energy weapon and seals the gap, trapping Wash and the Meta on the other side. This frustrates Epsilon-Church, but before he says why, he loses power and falls. Back in Valhalla, the Meta is angry that they got away, but Washington mentions that they still have a source of information: Doc, who is still trapped in the wall at blue base.

Fourth And Twenty

5. Fourth And Twenty

Air Date: 2010-05-10

The Reds return to the desert to find Caboose being threatened by the aliens as a result of Epsilon-Church going missing. Tucker informs the aliens that the Reds took Epsilon in order to draw them off of his own back. Meanwhile, as Simmons and Grif try to wake up Epsilon-Church, Sarge is leading the aliens, and thanks to a series of warnings, Grif is able to punt Epsilon away just after he comes to. The aliens arrive with Sarge to see no signs of Epsilon-Church. The Reds flee in the midst of the distraction, and Caboose abandons Tucker, leaving him to face the aliens alone. The Reds and Caboose locate Epsilon, who landed in the mine field after he was punted away. Grif tells Simmons, who is unaware of the mine field, to go get him and Simmons hastily retreats when he accidentally activates a mine.

Towing Package

6. Towing Package

Air Date: 2010-05-17

Washington and The Meta plan to interrogate Doc after they pull him out of the wall with an anchor but it does not go as they had planned, meanwhile The Reds and Caboose get visited by a memory of Delta who tells them that Epsilon is not in control but searching for memories as, Epsilons encounter with Washington has jogged many of its memories, and that Epsilon has not "Coped" with the memories well and fears Epsilon will pursue "certain" memories in particular and states that Delta himself and the other memories of the Alpha fragments will not be able to hide much longer as he states Epsilon will be aware of their presence eventually.The Delta fragment warns Caboose that "Memory may be the key, but everything that is locked is not meant to be unlocked" and leaves before he is discovered. Epsilon-Church awakens again and says he remembered something important and that it may be able to help him and asks Caboose to accompany him to a facility before night fall.

And Don't Call Me Shirley

7. And Don't Call Me Shirley

Air Date: 2010-05-24

Having set the piece of wall containing Doc back up vertically, Washington again attempts to interrogate him. After being repeatedly hit by the Meta and threatened to be shot, Doc reveals that Simmons said something about a distress call, and mentioned "sand". At the desert, the Reds spy on Epsilon-Church and Caboose. Sarge believes that the Reds may be able to restore the Blues to command's database at the facility mentioned by Epsilon Church. As the Reds leave in pursuit, Tucker takes the opportunity to escape from the aliens and follows the Reds. Epsilon Church and Caboose arrive at the entrance to the facility, hidden within a derelict factory, and find a monitor embedded in a tree. The monitor activates and a voice identical to that of Sheila is heard, explaining that they have 30 seconds to leave or be killed. When Caboose asks if it is Sheila, the program identifies itself as F.I.L.S.S. (Phyllis); Sheila's name before Church mistakenly renamed her during Episode 50. Upon hearing Epsilon Church's voice, Phyllis disables the countdown, believing him to the the Director of Project Freelancer. At his request, Phyllis opens the door to the facility, which was hidden in a wall. As the episode ends, Epsilon Church asks Phyllis to answer to the name Sheila, as it will be easier than getting Caboose to adapt to the new name.

Perusing The Archive

8. Perusing The Archive

Air Date: 2010-05-31

The episode starts with Church and Caboose entering the Freelancer base and having F.I.L.S.S activate the tutorial tour of the base upon Caboose's request. It turns out to be a Freelancer storage facility and on part of the tour F.I.L.S.S reveals she has no knowledge of the Blue Team. They then head to a door that only the Director can get access to. However, much to Shelia..erm F.I.L.S.S's surprise, Church has her let him take Caboose in. Meanwhile outside the Reds are discussing on how to enter the base. Simmons suggests that they pose as Freelancers to F.I.L.S.S, and since Freelancers use US states as their names, Grif gets Alaska and Sarge picks "Double-O-hio." Simmons goes with the "State of Denial" but the joke is lost on the other two. Meanwhile at the desert Washington and Meta have arrived with Doc (still stuck in the wall) dragged along. Wash then instructs a disgruntled Meta to dig in the sand which is burying Doc slightly. Meta then stops to reveal the helmet of C.T. Wash then take a look and is shocked to see it and wonders why she is there. They then turn to see the group of Aliens found them. Back at the Freelancer base Church and Caboose come have found that the restricted room is full of duplicates of Church's old body (to a happy Caboose as he can bring back Church). However that is not why Church is here, he then opens a storage chamber it appears he is disappointed at what he saw.

Backup Plans

9. Backup Plans

Air Date: 2010-06-07

Agent Washington and Meta are still trying to get Doc out of the piece of wall. They throw a couple grenades and it finally breaks and releases Doc. Meanwhile, the Reds have made it past F.I.L.S.S., thanks to Sarge's "contingency plan" which not surprisingly, involves the business end of his shotgun. They hear a sound deeper inside the facility and go investigate. Back in Sandtrap, Wash, Meta and Doc come up to the aliens, who Doc says is drawing them a map in the sand to where Church went. The map is nothing but an insult that says "humens suk." Wash and Meta open fire on them. The Reds find that the sound is Caboose standing outside the door he and Church went into, and Caboose is telling F.I.L.S.S. to keep it shut. Inside the room can be heard Church yelling at something and several explosions. Something starts pounding on the door and Caboose leaves. The Reds stand there confused thinking of a plan while the door is busted down. When the door is destroyed, out steps none other than Tex, who pounds her fists together and asks "who's first?!"

This One Goes to Eleven

10. This One Goes to Eleven

Air Date: 2010-06-21

F.I.L.S.S. starts to sound the alarms stating there is a security breach on level 'Alpha.' Tex soon chases the Reds out of the base and soon starts to beat up the reds and Simmons is separated from the group. Simmons runs to Caboose, who is in a control room, and tell him he needs a bigger weapon; Caboose presses random buttons until a rocket launcher falls down to Simmons. Simmons runs into Tucker who recruits Tucker to help distract Tex. Sarge and Grif are still getting beaten up by Tex, until Tucker pulls out his sword and draws Tex's attention away from the Reds. However Caboose accidentally 'saves' Tucker, and yells at Caboose for fucking up the distraction. Tex realizes that Simmons fires a rocket at her, and throws a teleporter door at the rocket, redirecting it at Simmons blowing up the area he was standing on. Soon Tucker, Simmons, Grif and Sarge are rejoined to attempt to fight Tex as Caboose still tries to find ways to 'help' them out while in the safety of the control room. After some major ass-kickery, Tex ends up throwing everyone, but Tucker, to the other side of the room where. Caboose then attempts to drop a crate, which Tucker and Tex are under, in order to help Tucker. After Tucker dives out of the way, Tex catches the Crate and throws it at Tucker and the reds. Tucker is able to slice the crate in half missing himself as Grif and Simmons are hit by the split ends of the crate and Sarge is covered in Med Packs. After Tucker attempts to fight Tex, he his sword stripped from him and repeatedly gets thrown into teleporters, slowly getting black stuff all over his armor. Realizing that the rocket launcher is an older model, Simmons attempts to fire it at Tex, but can't tell Tucker and Tex apart. After Simmons fires a rocket at Tex, she preforms some acrobatics in order to avoid being hit by the missile that is chasing her, running through teleporters to avoid and redirect the missile. After coming out of the teleporter unscratched, Tucker and the Reds get caught in the explosion propelling them across the room. Soon after they are down for the count, Tex gets hit in the head by the monitor and Church tells her to pick on someone her own size, as the camera turns to see Church in robotic armor.

Restraining Orders

11. Restraining Orders

Air Date: 2010-06-28

Tex is bashing Church's original blue body with the Monitor body he had been using until recently. Caboose talks to F.I.L.S.S. who says he should use the "armor lock" function to get Tex to stop, which was developed when the Freelancers broke into the facility. He does and it locks Tex down and makes her stop, but it then also locks the Reds and Church down as well. Meanwhile, in Sandtrap Agent Washington and Meta have killed all the aliens. Wash tells Meta to search the camp for where Church went. Doc and Wash discuss the paid benefits they get for working; Wash is surprised to hear that Doc gets paid overtime when he doesn't. Meta finds something in a cave and Wash tells Doc to go inside and check it out.

Snooze Button

12. Snooze Button

Air Date: 2010-07-12

Church is in Recovery Mode since Caboose activated armor lock and disabled their movement (except him because his Mark V armor is out of date). Church and Tucker then get out of Armor Lock. While in Sandtrap, Washington, Doc, and the Meta found Epsilons body. The Reds are also stuck in Armor Lock, but they think they're dead. They talk to Church and agree to not attack the Blues, and F.I.L.S.S. gets them out of Recovery Mode.

Battle of the Exes

13. Battle of the Exes

Air Date: 2010-07-19

Washington, the Meta and Doc gather near the Epsilon unit, which Washington realizes is empty due to the AI being moved to the eye-like body they saw in Valhalla. Doc, having not seen it, thinks Washington is going crazy from heat-stroke and tries to psycho-analyze him while the Meta begins converting the storage unit into a capture unit to retake Epsilon. At the facility, the Reds and Blues debate reactivating Tex until Church takes AI form and inserts himself into her body. Once there, the two bicker for a bit until Church agrees to let her out and hit Tucker for making an ex-wife joke earlier. Back in his body, Church has F.I.L.S.S disable the recovery mode on Tex, who gets up and smacks Tucker.

Reconfiguration

14. Reconfiguration

Air Date: 2010-07-26

The Meta finishes configuring the old Epsilon unit into a capture unit. Out of curiosity, Doc asks Washington if they could track the Reds' trail, like heat signatures, footprints etc. But Washington tells him otherwise, however, after doc is out of earshot, Washington asks the Meta if they could track the Reds like Doc suggested. Back at the facility, Tex fully recovers and discusses Epsilon/Church's motives on freeing her. In an awkward attempt, Church claims that he needed to get Tex out of his head and even refers to her as his girlfriend. Meanwhile, the Reds decide to use the absence of the Blues to put them back into the database. Simmons and Grif decide to go together, after Simmons threatened to change Grif's job description and change his gender to a woman. Back at the desert, Doc finds out that Washington has taken his suggestion an had Meta find the Reds successfully. Doc simply demands that the two give him credit for the idea.

Check Your Local Listings

15. Check Your Local Listings

Air Date: 2010-08-02

Tex and Simmons are trying to obtain information from F.I.L.S.S. when Epsilon-Church walks in. When Church explains that Sheila keeps calling him the Director, Tex explains that there are no profiles on the Director, Church, or herself but everyone else has one. After this Simmons leaves to tell the Reds that he found out that Washington used to wet the bed. She then points out a Freelancer base somewhere in an icy area. As Tex leaves, Sheila asks Church (still thinking he is the Director) to make a journal entry. Church asks her to play one as an example. Realizing that these entries might contain answers, Church asks Sheila to transfer them to his armor and then delete the rest. Meanwhile, Grif tells Sarge that Simmons is "doing inventory stuff". Sarge asks him why he isn't helping and Grif responds saying he is on break. Sarge explains to him that "you're always on break." After back and forth arguing Grif finally goes to Simmons. Tex comes back with new armor as she prepares to leave for the icy Freelancer base. Though the other soldiers want to come, Tex only agrees to bring Church instead. Grif finds that Simmons found the devices that enable the Freelancer agents' special abilities (invisibility, time distortion, etc). Grif asks Simmons to suit him up so he can take an invisible nap.

Standardized Testing

16. Standardized Testing

Air Date: 2010-08-16

After dispatching the guards by her lonesome, Tex and Epsilon-Church arrive at the Freelancer base. Church has another flash of Valhalla, and realizes he mixed the two locations up in his memories. Tex reveals that this was where Alpha was sent after the very first break in, and it was here more and more "tests" were run on him. Other AI were used in the torturing process of Alpha, with Omega and Gamma being used to create tests that Alpha would purposefully fail, driving him mad, and breaking him to the point he could not recognize anybody, not even Tex. When Church asks if she and the other Freelancers succeeded, Tex says no, and that she failed herself and Alpha. At Sandtrap, Wash asks Doc if he can comment on the Meta's current condition. Doc only reiterates that the Meta has too many power-ups that he can't operate anymore. At the first Freelancer facility, Simmons finally installs Grif with one of the armor enhancements. This winds up being a super-speed ability, which sends Grif into a wall. However the timer runs out as the episode ends and Grif, exhausted, takes a nap.

Tenth Percentile

17. Tenth Percentile

Air Date: 2010-08-23

Informed by F.I.L.S.S. that the storage facility contains backups of Project Freelancer data, Simmons has her restore the Blue Army data. Grif peruses the records, which show that all the Red and Blue bases are merely training grounds for Freelancer agents, and are staffed with the army's worst soldiers. Furthermore, all the strange events they had encountered, including being seemingly blown into the future, meeting the Alien, and Tucker's pregnancy were part of just one of several scenarios that may be run at simulation bases. These revelations shocks Sarge, who walks off and constructs a base from junk. He insists that Simmons and Grif stop calling him "Sir", and then announces that he quits. At the Freelancer base, Tex reveals that she is looking for the Director. She suggests that Washington and the Meta may know who the Director is. In the event they do not know his identity, Tex states that she will simply kill them, and that if she cannot find the Director, she will settle for destroying everything he built. When Epsilon-Church asks how Tex will get in contact with Washington and the Meta, she shoots him, triggering his recovery beacon. She explains that the beacon would not have activated until they left the storage facility. Church insists that he would have helped her. She states that he cannot even help himself, which is why he made her. Church asks her why she is doing all this, and she says that she intends to find out. In the desert, Washington and the Meta pick up Epsilon's recovery beacon. Washington has the Meta grab the storage unit and Doc acquire a vehicle, stating that they are "going to the only place that's left."

Rally Cap

18. Rally Cap

Air Date: 2010-08-30

Washington, Doc and the Meta arrive at the freelancer base where they discover Epsilon unconscious and fall into a trap set by Tex. Caboose learns of the recovery beacon and tries to get help, prompting Sarge to rally the Reds and Blues together to save Church and Tex from Washington.

Reunion

19. Reunion

Air Date: 2010-09-06

Wash start waking up after he was unconscious by Tex's attack. On seeing her approach, Wash crawling toward his weapon, but Tex stopping him. She asks him where's the Director, to which Wash says he doesn't know. Receiving no response he wanted, Tex decides to kill Wash, but The Meta hits her, starting a fight between three of them, revealing that Tex had hidden weapons all over the battlefield. Doc comes close to Epsilon to ask if he’s OK, what says no. Following the fight, Tex pops placed bombs at the site, causing an avalanche. Despite the efforts of Wash and Meta, Tex advantage continues to blow up a second pair of bombs placed at the edge of the cliff. Wash and Meta begin to fall, but Wash is saved by retrieving his weapon, while Doc saved Wash by the Warthog’s towing mechanism. The Meta continues attack Tex, but she stabs him with a knife. Meta achieved escape firing his weapon, leaving Tex unconscious, this leaves that the Meta capture Tex in the capture unit. Wash tries to convince Epsilon to surrender, but Epsilon decided to fight against his ex-partner. Wash asks Meta that give him the captured unit, but Meta, blinded by the power and vision to finally have an AI after he had lost, betray him and install the capturing unit on his back, turning on his cloaking unit. Wash tells Doc that protects Epsilon while he is in charge of the Meta, but Meta overthrow him. Meanwhile, the Reds and the Blues come in a Pelican, shattering it on the battlefield, getting away the Meta to instead. Epsilon and others find the drive where Tex and want release her, but Washington says he cannot release her if it has the necessary tools, so he tells Tucker and Caboose retrieve tools inside the base, while the Reds find objects that have the power to liberate Tex. As teams will search, Epsilon tells Wash that he’ll become immersed in the unit, but Washington says it does not because it is their only ticket out of jail. Epsilon says he will do it for him, for Alpha and for the Director. Epsilon reveals that it has begun to remember his past after reading the Director’s diary, which refers to the person whom the Director loved. Wash reveals that person's name is Allison, Epsilon responds "she returned when Alpha was created”, which Tex is really a bio-product of the Alpha's creation. When Wash call her a "shadow" of the real Allison, Epsilon is angry with him. While still speaking, it reveals that there have never been alone... the Meta had been camouflaged behind in the snow, making others believe that had separated from the capture unit.

n+1

20. n+1

Air Date: 2010-09-13

Finale to Revelation.

Rounding Error

1. Rounding Error

Air Date: 2011-06-14

The episode begins with Church giving another monologue which is repeatedly interrupted by Tucker's callings. Church goes to the cliff where Caboose and Tucker are already waiting to spy on the Reds who are making modifications to their warthog. As the Blues argue about what the modifications are, the Reds fire a rocket from "Chupathingy" at them. Church then hears Donut giving orders to Simmons, as if he was Sarge! Mad about how everything is so different he begins to go down to Red Base to set things straight saying "If we're gonna do this, it has to be done the right way or there's no point in doing it at all." The scene goes to many years earlier with the Director and the Counselor arguing.

The Twins

2. The Twins

Air Date: 2011-06-20

The episode begins where the last one left off, with the Director and the Counselor discussing the system. The view then goes to two UNSC soldiers patrolling. One of the soldiers is killed causing the other to look for him and panic. When he finds him Agent South kills him. North and South start talking which turns to arguing about turning South's motion sensors on. South then sneaks into the main part of the base and sneaks past a dozen guards. She begins to download data but as that happens a soldier bringing coffee walks in on her. He goes for the alarm only to be shot but his body lands on the alarm. South takes the data and runs out of the facility. North does the same and they meet up in front of the helipad. As they go into the helipad they are surrounded by guards.

Number One

3. Number One

Air Date: 2011-06-27

North and South are saved by "Number One," and North gets wounded. In the meantime, Church gets shot by the Reds in order to say what he needs to say.

Evacuation Plan

4. Evacuation Plan

Air Date: 2011-07-04

Church tries to explain how things are supposed to be in Blood Gulch, but the Reds don't believe him. His sincerity even gets Grif to say something from inside the base, showing how he's changed since Church was last there. Carolina, helps get the extraction ship home, but not without a few technical difficulties.

Realignment

5. Realignment

Air Date: 2011-07-18

The episode begins at the top of Blue Base. We see Church limping back to Blue Base. Caboose is standing at the door and greets Church. Church just gets mad about Caboose and Tucker not helping him while the Reds just shot him in the foot. Caboose says he was just following Church's orders of staying on the cliff so Church asks why he isn't there now. Caboose says the helping is over and Church limps over to get to the top of Blue Base. He is stopped by Tucker who says "Your back already". They start a small fight about that with Church asking what he means by early as it apparently took him half an hour to limp across the canyon. Tucker says he expected Church dead so in his mind Church was early. Caboose buts in and Church yells at him causing Caboose to retreat into the base. Church continues to say ow causing Tucker to ask if hes alright and eventually asking if he needs a medic Church knowing who the medic would be says no. Caboose comes out of the base and tells everyone he already called command. He is yelled at by Tucker for using the radio. Caboose says he can use it for command and infomercials. He then starts talking about how he ordered a food dehydrator and that someone from command is coming to help. Church gets excited believing it to be Tex gets upset because they aren't supposed to be sending anybody until he dies to which Tucker says they thought he was dead. Church asks if they said who they were sending and Caboose says yes. After a pause Church asks if he remembers who and Caboose says no. The scene goes to Red Base where Simmons goes looking for Grif who stops him because he just mopped the floor. Simmons says its important and Grif tells him to just wait 5 more minutes. He suggest counting to 3 one-hundred times. Simmons asks why not just count to 300 and Grif says doing things in 3 is fun. Simmons says Grif has issues and Grif says he also has a clean floor. Simmons tells Grif Sarge wanted him to relax and Grif seems to not know what the word means or how to relax. Simmons asks where Donut is and Grif says reading that book he reads with drawings and hearts on the cover. Donut comes out saying he isn't crying and Simmons tells him Sarge needs his help building that robot that command sent. Donut says hes not feeling up to it and Simmons surprised Donut has emotions tells him to come out when hes ready. Donut runs back into his room tracking mud on the floor. Simmons looks at Grif expecting him to freak out but Grif simply says "Meh why should I give a fuck. I'm on break." Simmons says he hates when things change. The scene goes to the Mother of Invention flying away from Earth. The scene goes to the control room where The Director is telling South, North, and Carolina about the data chip. He reveals it contained coordinates to a major target for Project Freelancer. He changes the board putting North in 4th and South in 5th place. South angrily takes off her helmet and tells The Director she thought the mission was a success. He says part of it was. But part of it was stealth which South ruined. He dismisses them while saying their next mission will be harder because of South. South walks away angrily and punches a door control breaking it but opening the door. Carolina asks if she should go talk to her to which North says maybe they should give her a minute.

Familiar Feelings

6. Familiar Feelings

Air Date: 2011-07-25

At Blue Base, Church tries to get information from Caboose about the special forces soldier. However, because of Caboose's stupidity, he gives up and leaves. Meanwhile at Red Base, Sarge and Simmons are seen working on a robot. Donut comes over and asks if Sarge can speak with him in private, leaving Simmons alone and a little embarrassed. Back at Blue base, Church tries to get the tank online, but fails at every attempt. Tucker asks why he is yelling at it, with Church saying that he needs to get the tank online before Tex comes. Tucker, thinking he is trying to impress his girlfriend, says he won't be able to pick up chicks in a tank anyway. Tucker tells Church to listen to him if he wants to impress Tex and to call him "Professor Fuck ". Back at Red Base, Donut and Sarge finish talking. Simmons walks up to Sarge asking how the their talk went, Sarge saying they talked about feelings. Simmons asks Sarge if he could also talk about feelings with him, but Sarge quickly stops him and tells him to get back to work.

Case File 01.045

7. Case File 01.045

Air Date: 2011-08-01

While Wash tries to console Connie (Agent CT) after a failed mission, Tucker tries to teach Caboose and Church how the deal with women.

Shaking the Foundation

8. Shaking the Foundation

Air Date: 2011-08-08

Sarge creates another Spanish-speaking robot (presumably Lopez) as the Reds discuss what duties the robot will have. During the conversation, a couple earthquakes happen. At the Blue base, Church, Tucker and Caboose are talking about the earthquakes when Church reveals that this "world" is taking place inside a memory unit in a snowbank.

Captive Audience

9. Captive Audience

Air Date: 2011-08-15

Simmons becomes jealous by all the attention Lopez is getting. However, Lopez questions the pattern of the recent earthquakes and decides to take matters into his own hands. Meanwhile, Epsilon still tries to explain the world around them to his teammates, until a grenade appears in front of them and explodes. Cut to the Freelancer backstory, where North Dakota has a chat with Washington. However, their conversation is cut short when a group of soldiers tell them about a 3 to 1 battle, involving a new agent. During the battle, agents York, Maine, and Wyoming get pushed around by the new, black armored agent.

Introductions

10. Introductions

Air Date: 2011-08-29

The new Freelancer, Agent Texas, battles Agents Maine, Wyoming, and York in a 3 on 1 training match, while the other fellow Freelancers watch and discuss the action.

Lifting the Veil

11. Lifting the Veil

Air Date: 2011-09-05

After an intense battle in the training arena, the 4 agents involved become injured, especially York. When the other Freelancers come to York's aid, a very furious Director walks in. Wash tries to explain to him that Maine and Wyoming were the cause of the resulting madness, but The Director, instead, angrily scolds him, calling it inginuity and adaptability. He leaves and the injured Freelancers are escorted to medical attention. At Blood Gulch, the Blues scurry around their base, trying to figure out who threw the grenade. Unbeknowest to the Blues, Epsilon-Tex appears behind them. Meanwhile, at Red base, Simmons lures Lopez into a cave, where he plans to electrocute him. Lopez, however, overhears Simmons' plan and doesn't fall for his it. Instead, Lopez tricks Simmons into his own trap, causing Simmons to get electrocuted instead.

Mid-Game Substitution

12. Mid-Game Substitution

Air Date: 2011-09-12

After being electrocuted, Simmons awakens inside the cave, only to see his ankle chained up and Lopez standing in front of him. In order to obtain more information on the earthquakes, Lopez tells Simmons that he must impersonate him. Lopez leaves the cave leaving Simmons chained up inside. He manages to fool the other Reds and begins investigating. At Blue Base, the Blues complain to Tex about the greande she threw, with Tex telling them to quit complaining. She then asks where their dead teammate is, with the Blues making up a story about the death of "Andersmith". Meanwhile, Simmons manages to escape from his shackles, and runs to Red Base, realizing he does talk out loud when thinking. Back at Blue Base, Tex calls command, with the others watching her nearby. Tex walks back to tell them that they need to even the teams and asks them which soldier on the Red team they would like to kill.

Planning the Heist

13. Planning the Heist

Air Date: 2011-09-19

The Freelancers plan their mission to infiltrate the 100 story building.

Son of a Bitch

14. Son of a Bitch

Air Date: 2011-10-03

The Blue Team discuss which Red soldier they will kill, in order to even the teams. After much pointless discussion, Tex shoots a disguised Lopez, resulting in Lopez's body to be a mere head. Donut, thinking Simmons was the one killed, cries in sorrow after seeing his death. The Blues then decide not to kill any more soldiers. In the Freelancer backstory, Teams A and B begin their missions. Team A enters the 110 story building and York unlocks a door for them. He accidentally, however, activates an alarm, causing two Insurrection soldiers to go look for them. Back at Blood Gulch, The Reds try to make a eulogy for the death of their teammate. Unfortunately, nobody can figure out the right words to say. Simmons, however, walks up to them and is overjoyed that they are talking about him. He tells Sarge to finish his eulogy. However, Sarge says that Simmons was always there for work and talked a lot, much to Simmons' dismay.

The Sarcophagus

15. The Sarcophagus

Air Date: 2011-10-10

Team A secure the Sarcophagus and make their great escape.

Hell's Angel

16. Hell's Angel

Air Date: 2011-10-17

As Epsilon attempts to get some one-on-one time with Tex, Sarge comes up with a plan to deal with the seismic activity. Meanwhile, Team A moves on to the next phase of their plan.

Spiral

17. Spiral

Air Date: 2011-10-24

After fixing the tank, Tex talks to Church about her origins. Meanwhile, Team A fight their way out of the city streets in hold of the briefcase.

Labor Pains

18. Labor Pains

Air Date: 2011-10-31

In order to obtain a bomb, Grif harshly insults the Blues. As a result, Tex reveals her bomb to the other Blues. She uses the foul-mouthed bomb to get back at the Reds. Meanwhile, the Director and the Counselor speak with their new creation.

Whole Lot of Shaking

19. Whole Lot of Shaking

Air Date: 2011-11-07

As the seismic activity of the earthquakes begin to rise at an alarming rate in Blood Gulch, the Reds and Blues prepare for their imminent doom. Meanwhile, York and North Dakota discuss the recent changes at Project Freelancer; questioning if they are really "the good guys".

Hate to Say Goodbye

20. Hate to Say Goodbye

Air Date: 2011-11-14

As Blood Gulch begins to tear apart, Epsilon says his final goodbyes to Tex, now understanding her true purpose. He is suddenly, and unexpectedly, rescued by some familiar faces. Meanwhile, the Director gives Carolina a very important task.

Revenants

1. Revenants

Air Date: 2012-05-28

As York and his A.I., Delta, attempt to pick a lock, Caboose and Sarge bring Epsilon up to date on recent events that led up to his escape.

Heavy Metal

2. Heavy Metal

Air Date: 2012-06-04

Due to York's failure to open the "Ieader's hangar", Carolina and her team, consisting of: Washington, North Dakota, South Dakota, and C.T., infilitrate the main hangar of an Insurrectionist spacecraft full force.

Follow the Leader

3. Follow the Leader

Air Date: 2012-06-11

As Carolina regroups the Reds and Blues, C.T. negotiates with the enemy. Meanwhile, the Freelancers travel to a new location, in order to locate the leader.

Turbulence

4. Turbulence

Air Date: 2012-06-18

While the Reds and Blues make a pit stop at Zanzibar, the Mother of Invention battles it out with the Insurrectionist flagship the Staff of Charon.

The New Kid

5. The New Kid

Air Date: 2012-07-02

After their return from their mission at the UNSC Space Recycling Station, North Dakota introduces his new A.I., Theta, to the other Freelancers. The Director soon after establishes a simulation test for North and Theta, in order to study the A.I.'s unique abilities.Meanwhile, at the Wind Power Facility, the Red Team specualte on the future actions of Carolina and Washington.

What's the "I" Stand For?

6. What's the "I" Stand For?

Air Date: 2012-07-09

At the Wind Power Facility, Carolina and Washington continue their investigation on the Director's whereabouts and discuss his intentions on the use of the Freelancer A.I.s., while being watched by Tucker and Epsilon. Meanwhile, during a Freelancer lecture class, Maine's A.I., Sigma, takes interest on the subject of the fourth stage of A.I. rampancy: "Metastability".

Oversight

7. Oversight

Air Date: 2012-07-16

After discovering C.T.'s location, the Director sends Carolina on a mission to retrieve C.T.'s armor. Meanwhile, York, North Dakota, and Washington discuss the topic of the Alpha A.I.. At the Wind Power Facility, Tucker and Caboose question Epsilon about his Freelancer origins.

Fall From Heaven

8. Fall From Heaven

Air Date: 2012-07-23

The Reds and Blues are on the road again, and Project Freelancer prepares for a little payback.

Fighting Fire

9. Fighting Fire

Air Date: 2012-08-06

Fighting fire with fire.

C.T.

10. C.T.

Air Date: 2012-08-13

Project Freelancer sends in the big guns for some repo work.

Out of Body

11. Out of Body

Air Date: 2012-08-20

The Reds and Blues make some interesting discoveries.

Out of Mind

12. Out of Mind

Air Date: 2012-08-27

Carolina faces past demons while Church rides shotgun...ish.

Greenish-Blue With Envy

13. Greenish-Blue With Envy

Air Date: 2012-09-03

The Reds and Blues return home. Meanwhile, Carolina attempts to obtain some additional A.I.

New and Improved

14. New and Improved

Air Date: 2012-09-11

Carolina goes under the knife and prepares for her A.I. implantation.

Three's a Crowd

15. Three's a Crowd

Air Date: 2012-09-17

Carolina and Tex face off. Meanwhile, Sarge and Simmons come across some old friends.

Happy Birthday

16. Happy Birthday

Air Date: 2012-09-24

Tex checks up on Carolina. Meanwhile, the Director performs some experiments on the Alpha, in order to create his latest A.I. program.

Remember Me How I Was

17. Remember Me How I Was

Air Date: 2012-10-01

Epsilon attempts to get some answers from Carolina. Meanwhile, Tex discovers some interesting information.

Change of Plans

18. Change of Plans

Air Date: 2012-10-08

The Reds and Blues quarrel with Carolina and Epsilon about their plans to kill the Director.

Party Crasher

19. Party Crasher

Air Date: 2012-10-15

Agent Texas initiates her attack on Project Freelancer.

Reckless

20. Reckless

Air Date: 2012-10-22

Epsilon and Carolina arrive at the Director's secret location. Meanwhile, the Reds and Blues get a pep talk from Doc.

True Colors

21. True Colors

Air Date: 2012-10-30

The Reds, Blues and Carolina have their ultimate battle against the army of Tex robots.

Don't Say It

22. Don't Say It

Air Date: 2012-11-05

Carolina and Epsilon confront the Director and come in terms with their past.

One-Zero-One

1. One-Zero-One

Air Date: 2013-06-15

In an unknown location, Washington is heard creating a journal entry. Admitting that it has been a while since doing one, Wash decides to get up to speed: he recalls the corruption of Project Freelancer, its demise, his job as a Recovery agent, and Project Freelancer's misuse of the Reds and Blues as cannon fodder for their Freelancer agents. The only people Wash could trust was the Reds and Blues and together, they succeeded in bringing down Project Freelancer and the Director once and for all. Wash then mentions the fact that they became shipwrecked while on their way home, and fears that if help doesn't come soon, someone else may find them. Wash talks to the group - Comm tower S11 Finishing his entry, Wash hears the tank fire and sees that Sarge and Simmons are using it on their own base, with Grif still inside. Wash asks why Sarge has the tank, but quickly realizes Caboose gave it to the Reds.

Get Your Tucks in a Row

2. Get Your Tucks in a Row

Air Date: 2013-06-24

Wash and Caboose leave for Blue base to confront Tucker. Meanwhile, the Reds discuss a dilemma about their base.

Barriers to Entry

3. Barriers to Entry

Air Date: 2013-07-01

Sarge lays down a few ground rules regarding his personal space, while Wash comforts a sad Caboose.

Heavy Mettle

4. Heavy Mettle

Air Date: 2013-07-08

While depressed over the departure of his best friend, Caboose comes across something mysterious.

A Real Fixer Upper

5. A Real Fixer Upper

Air Date: 2013-07-15

As Washington and Tucker begin work on the communications tower, Sarge activates Red Team's newest addition.

S.O.S.

6. S.O.S.

Air Date: 2013-07-22

The Reds and Blues work together to repair the communications tower. Afterwards, Caboose introduces his new friend.

Can I Keep It?

7. Can I Keep It?

Air Date: 2013-07-29

The Blues get acquainted with Caboose's robotic pet Mantis, Freckles. Meanwhile, Sarge orders Grif and Simmons to recon on Blue Team.

The Grass is Greener. The Blues are Bluer.

8. The Grass is Greener. The Blues are Bluer.

Air Date: 2013-08-12

Grif and Simmons execute their reconnaissance on Blue team.

A House Divided, Then Multiplied

9. A House Divided, Then Multiplied

Air Date: 2013-08-19

Sarge overreacts over Simmons' departure and prepares a counterattack. Meanwhile, Washington and Tucker butt heads.

Long Live the King

10. Long Live the King

Air Date: 2013-08-26

Tensions arise between the Red and Blue teams.

Worst Laid Plans

11. Worst Laid Plans

Air Date: 2013-09-02

While Caboose gets accustomed with his new position, the Reds divulge a plan to eliminate Freckles.

Finders Keepers

12. Finders Keepers

Air Date: 2013-09-09

Sarge, Grif, and Doc discover some interesting things inside the ship.

+1 Follower

13. +1 Follower

Air Date: 2013-09-23

Simmons brings a source of social media to the canyon, while Lopez and Lopez 2.0 are given important information.

Reconciliation

14. Reconciliation

Air Date: 2013-09-30

Donut cleans the Red base, while Wash and Tucker have a discussion over leadership.

Neighborhood Watch

15. Neighborhood Watch

Air Date: 2013-10-07

Wash gives Caboose a present, while the Reds complete their construction on their Mantis.

FAQ

16. FAQ

Air Date: 2013-10-14

Felix, the orange soldier, tells the Reds and Blues about where they landed and why it was so important for him to find them.

Ready...Aim...

17. Ready...Aim...

Air Date: 2013-10-28

The Reds and Blues begin fortifying their defenses for an imminent attack. Meanwhile, Lopez 2.0 gets a dastardly plan.

Fire

18. Fire

Air Date: 2013-11-04

The Reds and Blues engage in a fierce battle against Locus and the Federal Army.

Lost But Not Forgotten

19. Lost But Not Forgotten

Air Date: 2013-11-11

Tucker, Caboose, Grif, and Simmons join the New Republic army in order to rescue their friends.

Oh Captains, My Captains

1. Oh Captains, My Captains

Air Date: 2014-04-28

The infiltration of a mining facility goes haywire for the New Republic.

Hit and Run

2. Hit and Run

Air Date: 2014-05-05

Felix and Tucker take a group of Republic soldiers to blow up a Federal Army outpost.

Something Else Entirely

3. Something Else Entirely

Air Date: 2014-05-12

Kimball makes a deal with the Reds and Blues to assemble a small team in five days to go rescue their friends before they are moved to the capital.

Teaming with Problems

4. Teaming with Problems

Air Date: 2014-05-19

The Reds and Blues run into problems while forming their elite rescue team.

Training Daze

5. Training Daze

Air Date: 2014-06-02

The Reds and Blues begin their training with their chosen recruits.

Reflections

6. Reflections

Air Date: 2014-06-09

Kimball talks to Tucker about Felix's past and his connection to Locus.

Self Assessment

7. Self Assessment

Air Date: 2014-06-16

The Reds and Blues begin their rescue mission ahead of schedule without the recruits.

Thin Ice

8. Thin Ice

Air Date: 2014-06-23

The Red and Blue captains arrive at the compound and attempt to break in.

The Federal Army of Chorus

9. The Federal Army of Chorus

Air Date: 2014-07-07

Weeks before their encounter with their friends, Wash, Sarge, Donut, and Lopez discover the Federal Army of Chorus' true intentions.

Cloak and Dagger

10. Cloak and Dagger

Air Date: 2014-07-14

Together once again, the Reds and Blues learn the truth about Chorus' conflicting factions and come up with a solution to end the war. However, they are unexpectedly attacked.

Long Time No See

11. Long Time No See

Air Date: 2014-07-21

Weeks before rescuing their friends, Carolina and Epsilon infiltrate an F.A.C. Munitions Plant in order to obtain data from a team of mercenaries.

The Reunion

12. The Reunion

Air Date: 2014-07-28

Now reunited, Carolina and Epsilon inform the Blood Gulch Crew on the Mercenary team and the group plan out their next move.

Catch Up, No Mustard

13. Catch Up, No Mustard

Air Date: 2014-08-11

The Blood Gulch Crew further analyze the manufactured alien tech.

Crash Site Crashers

14. Crash Site Crashers

Air Date: 2014-08-18

The Blood Gulch Crew search the two halves of the UNSC ship at crash sites Bravo and Alpha.

Accentuate the Interrogative

15. Accentuate the Interrogative

Air Date: 2014-08-25

After nearly being ambushed by a space pirate, the Blood Gulch Crew interrogate the enemy.

Out of the Frying Pan

16. Out of the Frying Pan

Air Date: 2014-09-01

The Federal Army of Chorus and the New Republic prepare for their upcoming battle.

Multiple Choice

17. Multiple Choice

Air Date: 2014-09-15

The Reds and Blues ponder on whether to accept Felix and Locus' deal. Meanwhile, the New Republic infiltrate Armonia.

Fed vs. New

18. Fed vs. New

Air Date: 2014-09-22

The Blood Gulch Crew take on the Space Pirates, while the Federal Army and the New Republic battle it out.

You Know Who We Are

19. You Know Who We Are

Air Date: 2014-09-29

After having the Feds and Rebels come to a truce, the Blood Gulch Crew uncover the secret behind the identity of Control.

Prologue

1. Prologue

Air Date: 2015-04-01

The space pirates raid the UNSC Tartarus for prisoners to recruit into their ranks

Capital Assets

2. Capital Assets

Air Date: 2015-04-06

Grif searches for Kimball in the crowded city of Armonia, showing off just how much life has changed on Chorus since the civil war ended.

What's Yours is Ours

3. What's Yours is Ours

Air Date: 2015-04-13

The Blood Gulch Crew seek help from Dr. Grey in order to gain more information on the alien temple.

Tourist Trap

4. Tourist Trap

Air Date: 2015-04-20

Tucker, Sarge, Caboose, and Doctor Grey investigate the alien artifact left by the Space Pirates.

No Fighting in the War Room

5. No Fighting in the War Room

Air Date: 2015-05-04

The Reds and Blues plan their next move after the activation of the alien temple.

Along Came a Spider

6. Along Came a Spider

Air Date: 2015-05-11

The Blood Gulch Crew, Rebels and Feds head out on their missions, while the Chairman has a talk with Locus and Felix.

Locus of Control

7. Locus of Control

Air Date: 2015-05-18

The space pirates take a deeper look into the jungle temple, while Sharkface creates a new look for himself.

Test Your Might

8. Test Your Might

Air Date: 2015-05-25

Carolina, Dr. Grey, and the Blues discover secrets at the energy portal.

You Better Watch Out

9. You Better Watch Out

Air Date: 2015-06-08

The Away Team has questions, Santa has answers… and a ridiculous name.

Temple of the Key

10. Temple of the Key

Air Date: 2015-06-15

Both squads attempt to find a way out of their current situations.

Dish Best Served

11. Dish Best Served

Air Date: 2015-06-22

Carolina battles Sharkface while the assault team execute their getaway.

Off - Key

12. Off - Key

Air Date: 2015-06-29

Felix pursues a fleeing Doyle in order to obtain the key.

The Thin Fed Line

13. The Thin Fed Line

Air Date: 2015-07-13

The Reds and Blues attempt to unite the Feds and Rebels while Carolina has a word with Epsilon.

Counseling

14. Counseling

Air Date: 2015-07-20

The Reds and Blues have Doc hold a counseling session to try and improve Doyle and Kimball's relationship while Locus asks Counselor about the Meta.

Armonia, Part 1

15. Armonia, Part 1

Air Date: 2015-07-27

The Space Pirates attack Armonia, forcing the Reds and Blues to make a swift getaway plan.

Armonia, Part 2

16. Armonia, Part 2

Air Date: 2015-08-03

The Reds and Blues must make a sacrificial choice in order to escape the Capital.

All or Nothing

17. All or Nothing

Air Date: 2015-08-17

The people of Chorus have lost so much. If they don't act soon, they'll lose everything.

Great Destroyers

18. Great Destroyers

Air Date: 2015-08-24

It's the rematch of the century. Place your bets.

The End is Near

19. The End is Near

Air Date: 2015-08-31

The Freelancers have done their part. Now it's up to the Reds and Blues to finish it.

The End

20. The End

Air Date: 2015-09-07

One final push.

Room Zero

1. Room Zero

Air Date: 2016-05-08

A team navigates a perilous, kilometer-long tunnel. Their mission: rescue Sarge and Tex from captivity, but Room Zero presents unexpected challenges.

From Stumbled Beginnings

2. From Stumbled Beginnings

Air Date: 2016-05-15

Basic training gets chaotic as three recruits face unexpected challenges. Their insubordination leads to a dangerous recon mission. Will they learn to cooperate and complete their objective?

Fifty Shades of Red

3. Fifty Shades of Red

Air Date: 2016-05-22

Several Red soldiers compete for Sarge's position. A series of intense tryouts tests their communication and leadership under pressure, including a bomb defusal exercise.

Why They're Here

4. Why They're Here

Air Date: 2016-05-29

Captain Flowers orchestrates a complex operation, securing a crucial element for a remote simulation.

The Brick Gulch Chronicles

5. The Brick Gulch Chronicles

Air Date: 2016-06-05

The Reds and Blues' latest adventure involves a surprisingly philosophical discussion about existence, interwoven with a birthday surprise gone wrong. Their search for a gift leads them on a frantic quest across both bases.

Orange Is the New Red

6. Orange Is the New Red

Air Date: 2016-06-12

The Reds of Blood Gulch Outpost #1 aren't the only soldiers in the galaxy hunting down dirty Blues.

Invaders from Another Mother

7. Invaders from Another Mother

Air Date: 2016-06-19

Red Army Unit FH57 has stumbled upon Blood Gulch. Their primary directive? Destroy all the Blues. Their game plan? Terrible.

The #1 Movie in the Galaxy: 3

8. The #1 Movie in the Galaxy: 3

Air Date: 2016-06-26

The stunning conclusion to the epic trilogy nobody ever asked for.

Club

9. Club

Air Date: 2016-07-03

Paint the town red.

Call

10. Call

Air Date: 2016-07-10

Complications may arise.

Consequences

11. Consequences

Air Date: 2016-07-17

There are no rewards or punishments.

Fight the Good Fight

12. Fight the Good Fight

Air Date: 2016-07-24

Attention soldiers! The [ENEMY COLOR] Army is upon us! Only YOU can stop them! Join the [FRIENDLY COLOR] Army today!

Meta vs. Carolina: Dawn of Awesome

13. Meta vs. Carolina: Dawn of Awesome

Air Date: 2016-07-31

The top of the Freelancer leader board is taking on the scariest mute in the galaxy. All bets are off! It's time for a DEATH BATTLE!

Grey vs Gray

14. Grey vs Gray

Air Date: 2016-08-07

Tensions run high between mortal enemies! Locked in a room with each other, they will have to put aside their differences to escape. Little do they know, they might have more in common than they think.

Caboose's Guide to Making Friends

15. Caboose's Guide to Making Friends

Air Date: 2016-08-14

Friendship is a deep and multi-layered concept... that Caboose will happily teach you everything about.

Head Cannon

16. Head Cannon

Air Date: 2016-08-21

Towards the end of the Blood Gulch Chronicles, Omega made his way into the minds of several of the Reds and Blues... and what he saw cannot be unseen.

Get Bent

17. Get Bent

Air Date: 2016-08-28

While trapped inside the Epsilon Storage Unit, Church relived multiple iterations of his memories in an attempt to reunite his ex-girlfriend, Tex. Every iteration was different... but those differences weren't always intentional.

Red vs. Blue: The Musical

18. Red vs. Blue: The Musical

Air Date: 2016-09-04

New weaponry sparks an unexpected song-and-dance number as the Reds and Blues debate names.

Red vs. Blue: Mr. Red vs. Mr. Blue

19. Red vs. Blue: Mr. Red vs. Mr. Blue

Air Date: 2016-09-11

Everyone talks about the great adventures of the Reds and Blues, but have you ever stopped to think about what they did in their down time? It's really... really stupid.

Red vs. Blue: RvB Throwdown

20. Red vs. Blue: RvB Throwdown

Air Date: 2016-09-18

The battle between the Reds and Blues won't be fought with traditional weaponry... it will be fought with the sickest of beats and the most wicked of rhymes.

The Triplets

21. The Triplets

Air Date: 2016-09-25

The agents of Project Freelancer were the best of the best, but even the best have their worst.

The "Mission"

22. The "Mission"

Air Date: 2016-10-02

Agents Ohio, Idaho, and Iowa have been sent on a top secret mission. It's a mission so secret... even they don't know what they're doing.

Immersion: Warthog Flip

23. Immersion: Warthog Flip

Air Date: 2016-10-09

Since the beginning of Blood Gulch, the iconic UNSC Warthog could be flipped with the push of a button... But surely it's not that easy.

Red vs. Blue vs. Rooster Teeth

24. Red vs. Blue vs. Rooster Teeth

Air Date: 2016-10-16

After years travelling the galaxy and going on all sorts of adventures, it's finally time for the Reds and Blues... to meet their makers.

Prologue

1. Prologue

Air Date: 2017-04-02

In the wake of a violent assault on a UNSC supply depot, one reporter is determined to find out the true motivations of its colorful attackers: a villainous gang known as the Reds and Blues.

The Chronicle

2. The Chronicle

Air Date: 2017-04-09

IDA Reporter Dylan Andrews begins her search for the Reds and Blues in Blood Gulch Canyon with the help of a new cameraman.

The Mother of Destruction

3. The Mother of Destruction

Air Date: 2017-04-16

The search for the Reds and Blues takes Dylan and Jax to the crashed remains of Project Freelancer. While Dylan struggles to justify her continuing search against a lack of progress, a break in the story finally comes in unexpected visitors.

Chorus Lessons

4. Chorus Lessons

Air Date: 2017-04-23

Dylan's search concludes on the Planet Chorus, the last known hang out of the Reds and Blues before they vanished and embarked on a galactic crime spree. Stonewalled by an administration that doesn't trust the press, Dylan finds herself going to extreme measures to gain access to Chorus’ important figures.

Previously On

5. Previously On

Air Date: 2017-04-30

Investigative Journalist Dylan Andrews sits down with the notorious Reds and Blues to finally hear the full story of their actions since Chorus.

Reacts

6. Reacts

Air Date: 2017-05-07

The message sent by Kimball spurs the Reds and Blues into immediate action. Tucker and Caboose leap to the rescue, while Carolina and Washington urge caution and patience. Meanwhile, Red Team gets weird.

Nightmare on Planet Evil

7. Nightmare on Planet Evil

Air Date: 2017-05-14

On the search for Church, the Reds and Blues face their deepest fears in a haunted city.

A Fistful of Colours

8. A Fistful of Colours

Air Date: 2017-05-21

It's all been leading to this. On a desert planet in the middle of nowhere, the Reds and Blues find themselves face to face with the truth of their colorful imposters. The truth is revealed, and it's something they never saw coming.

Rigged

9. Rigged

Air Date: 2017-05-28

The Reds and Blues get to know the Blues and Reds better and discover a familiar face among their ranks.

Battlescars

10. Battlescars

Air Date: 2017-06-04

Agents Carolina and Washington have successfully followed the trail of missing Freelancers to the beach house of a former associate, Agent Illinois. While digging through their past hasn't yielded any revelations, it has managed to reopen old wounds for Carolina.

Belly of the Beast

11. Belly of the Beast

Air Date: 2017-06-11

Blocked by the Reds and Blues, Dylan decides to try and seek answers on her own. Sarge finally gets a shot at stardom.

Blue vs. Red

12. Blue vs. Red

Air Date: 2017-06-18

In a box canyon in the middle of nowhere, two teams are locked in a stalemate over a game of capture the flag. This is Blue vs Red, the Desert Gulch Chronicles.

Blue vs. Red - Part 2

13. Blue vs. Red - Part 2

Air Date: 2017-06-25

A pair of Freelancers break the stalemate in the action-packed finale of the Desert Gulch Chronicles.

True Colors

14. True Colors

Air Date: 2017-07-02

The Reds and Blues begin to suspect their colorful counterparts of sinister designs.

Objects in Space

15. Objects in Space

Air Date: 2017-07-09

With the fate of the Reds and Blues hanging in the balance, one robot boldly goes where no one has gone before.

Grif Does A Rescue

16. Grif Does A Rescue

Air Date: 2017-07-16

Sarge finally gets his wish as the Blues and Reds deal with an unexpected intruder. The gang learns the hard truth about a lost teammate.

Quicksave

17. Quicksave

Air Date: 2017-07-23

Free from their confinement; Carolina, Washington, and Locus make plans for the gang's escape. Sarge struggles with difficult orders.

Desolation

18. Desolation

Air Date: 2017-07-30

The Reds and Blues are shaken in the aftermath of their daring escape. Dylan phones a friend for answers about Loco's crazy machine.

Red vs Red

19. Red vs Red

Air Date: 2017-08-06

It's all out war between the Reds and Blues and their evil counterparts. The gang must overcome terrible odds to stop Temple before it's too late.

Blue vs Blue

20. Blue vs Blue

Air Date: 2017-08-13

It's Red vs. Red and Blue vs. Blue in the action-packed penultimate episode of Season 15. Temple is on the verge of accomplishing his sinister goals and there is only one group of primary-colored soldiers who can stop him.

Epilogues

21. Epilogues

Air Date: 2017-08-20

Season 15 concludes with a mysterious visit from an old friend. Dylan finds her ending.

The Shisno

1. The Shisno

Air Date: 2018-04-15

The beginning of a new adventure for the Reds and Blues picks up right where the last one left off - a conversation about where to get lunch. Unbeknownst to our heroes, powerful forces have taken an interest in their debate.

Incendiary Incidents

2. Incendiary Incidents

Air Date: 2018-04-22

The gang goes out for pizza. Grif attempts to stop the plot from moving forward. The return of a deceased teammate throws all their plans in peril.

Lost Time

3. Lost Time

Air Date: 2018-04-29

Adrift in time and space, the Reds and Blues attempt to make sense of Donut's cryptic message. Sarge reopens old wounds. Caboose has a time machine.

Sis and Tuc's Sexellent Adventure

4. Sis and Tuc's Sexellent Adventure

Air Date: 2018-05-06

Tucker and Sister go on a side quest to settle a romantic argument. Grif yells at children.

Headshots

5. Headshots

Air Date: 2018-05-13

Sarge and Simmons take their new Red Team recruits on a mission to settle an old score. Powerful forces meet on Starseeds to discuss the Reds and Blues.

A Pizza the Action

6. A Pizza the Action

Air Date: 2018-05-20

Grif and Doc struggle to invent pizza. Tucker and Sister get wasted.

It Just Winked At Me

7. It Just Winked At Me

Air Date: 2018-05-27

Two of the Reds and Blues engage in mortal combat against King Atlus' champion. Huggins says hi.

Recovery

8. Recovery

Air Date: 2018-06-03

On the planet of Chorus, Agent Carolina helps Washington with the final stages of his recovery. Meanwhile in the distant past, Grif attempts to put down roots.

Walk and Talk

9. Walk and Talk

Air Date: 2018-06-10

Agents Carolina and Washington visit with Dylan's time travel expert. Grif gets his steps in.

Caboose's Travels

10. Caboose's Travels

Air Date: 2018-06-17

Caboose shares his vacation photos. In the distant past, the King of England receives an unexpected guest.

Sword Loser

11. Sword Loser

Air Date: 2018-06-24

Huggins makes her plea to the Cosmic Powers. Grif's wish comes true.

Docudrama

12. Docudrama

Air Date: 2018-07-01

The Reds and Blues reunite behind the scenes of Jax's movie production. Grif attempts to wrangle cats.

A Time For Hammers

13. A Time For Hammers

Air Date: 2018-07-08

The Cosmic Powers reveal the mythic origins of their war against Chrovos. The Reds and Blues learn their part in the battle to come.

Lights Out

14. Lights Out

Air Date: 2018-07-15

Tucker struggles to cope with the truth about Washington. A sleeping giant wakes.

Paradox

15. Paradox

Air Date: 2018-07-22

In the season finale of the Shisno Paradox, Carolina leads the Reds and Blues in a time travel rescue mission to save Agent Washington.

A Stitch in Time

1. A Stitch in Time

Air Date: 2019-03-09

After the paradox destroys time, The Reds and Blues are forced to relive their pasts on loop while Genkins tries to create more paradoxes to help Chrovos escape her new confinement by Donut.

Everwhen

2. Everwhen

Air Date: 2019-03-16

Donut travels through time to try and save his friends from being trapped in the Singularity.

Schrödingin'

3. Schrödingin'

Air Date: 2019-03-23

After tracking down Washington's location, Donut tries to recruit him into helping him save the other Reds and Blues.

Breaching the Torus

4. Breaching the Torus

Air Date: 2019-03-30

Donut and Washington attempt once again to save the other Reds and Blues, while Genkins does everything in his power to stop them.

The Not-So-Good Ol' Days

5. The Not-So-Good Ol' Days

Air Date: 2019-04-06

Washington attempts to track down Carolina in the past and convince her to come with him to Blood Gulch to reunite with the other Reds and Blues.

Self-Fulfilling Odyssey

6. Self-Fulfilling Odyssey

Air Date: 2019-04-13

Donut and Washington succeed in restoring the Reds and Blues and blow Genkins cover.

Limbo

7. Limbo

Air Date: 2019-04-20

Donut brings the other Reds and Blues up to speed, while they question his reliability.

Finally

8. Finally

Air Date: 2019-04-27

The Reds and Blues begin to undo Genkins meddling while he is severely outnumbered and hopeless to stop them.

Succession

9. Succession

Air Date: 2019-05-04

Washington braces himself for a sacrifice he has to make while Genkins resorts to drastic measures to stop the Reds and Blues.

Killing Time

10. Killing Time

Air Date: 2019-05-11

The Reds and Blues try to find a way to stop Genkins before he can break time, while Genkins falls down further into Insanity.

Omphalos

11. Omphalos

Air Date: 2019-05-18

The Reds and Blues are forced to live through their worst fears while Donut tries to find a way into the labyrinth to save his friends.

Theogeny

12. Theogeny

Air Date: 2019-05-25

Donut and Doc liberate the Reds and Blues from the labyrinth and prepare for the final confrontation with Genkins, however they may soon discover the truth about Chrovos past along the way.

Viper

1. Viper

Air Date: 2020-11-09

Before Washington can secure a strange alien artifact, a mysterious syndicate known as Viper attacks his base. Meanwhile, Shatter Squad races to pick up a new recruit.

Recovery

2. Recovery

Air Date: 2020-11-16

Carolina acquires a new team in Shatter Squad; do they have what it takes? Zero and Phase track the coordinates to an ancient temple. What lies inside? There's only one way to find out.

Duo

3. Duo

Air Date: 2020-11-23

While investigating the incident at Falcon Base, West and Raymond encounter a formidable foe. Shatter Squad prepares to go head to head with Viper.

Encounter

4. Encounter

Air Date: 2020-11-30

Failing on all fronts, Shatter Squad is at odds with themselves as they reflect on their battle with Viper.

Sideways

5. Sideways

Air Date: 2020-12-07

Shatter Squad races to a secluded Fort Operating Base. The Mission: Protect Lavernius Tucker and prevent his sword from falling into the clutches of Viper.

Shattered

6. Shattered

Air Date: 2020-12-14

West reveals more about his past while Shatter Squad licks their wounds. Zero gives the team one final taunt.

For Power Pt. 1

7. For Power Pt. 1

Air Date: 2020-12-21

Zero is moments away from achieving the ultimate power! Can Shatter Squad stop him in time? The clocks ticking...

For Power Pt. 2

8. For Power Pt. 2

Air Date: 2020-12-28

Locked in the deadliest fight of their lives, does Shatter Squad have what it takes to save the fate of the World?

Shatter Squad Needs a Pet

1. Shatter Squad Needs a Pet

Air Date: 2021-10-20

Agents Raymond and One call the team together for a very important meeting to discuss bringing in Shatter Squad’s newest member: a pet.

Night of the Living Dad

2. Night of the Living Dad

Air Date: 2021-10-27

The Squad stages an intervention with spooky results.

Walk & Talk

3. Walk & Talk

Air Date: 2021-11-03

Remember when this show was about a bunch of ragtag misfits walking and talking about life's greatest mysteries?

Beach Episode

4. Beach Episode

Air Date: 2021-11-10

Raymond cooks up a budget-conscious outing for the entire family.

Freaky Friday

5. Freaky Friday

Air Date: 2021-11-17

The ever-bickering Phase and East are forced to spend some time in each other’s shoes, literally. Spoiler alert: they hate it.

The One With the Escape Room

6. The One With the Escape Room

Air Date: 2021-11-24

It's exactly what we said it is.

Phase's Reputation

7. Phase's Reputation

Air Date: 2021-12-01

Please don't start rumors.

The Unbearable Lightness of Zero

8. The Unbearable Lightness of Zero

Air Date: 2021-12-08

How does a power-hungry megalomaniac start his day? Shatter Squad has a plan to take down Viper, the only question is when to strike!

Buzz-Kill

9. Buzz-Kill

Air Date: 2021-12-15

Close the door! You're lettin' in bugs!

Special Guestmas

10. Special Guestmas

Air Date: 2021-12-22

We wish you a special guestmas!

Hard Boiled

11. Hard Boiled

Air Date: 2021-12-29

Murder! Suspense! Intrigue! Breakfast for dinner...

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Rating

7.6/10

Release Date

2003-04-01

Episodes

351 (19 seasons)

Status

Canceled

Cast

Videos

Production Companies

Rooster Teeth Productions

Rooster Teeth Productions